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  1. #1
    I believe Microsoft should have included a way to increase the power of the Xbox One within the console itself, not simply utilizing the cloud. The approximate theoretical numbers for usable bandwidth from the cloud comes to 1 MB/s in the US, which is nowhere near enough for a graphics improvement while keeping super low latencies. A built-in port, a Thunderbolt port for example, would allow for an external graphics card to be attached.

  2. #2

    A Thought Experiment for the Future.

    Now developers have two graphic fidelities to target. PC developers have been targeting a wide range of graphics hardware along with two different manufactures for many years now. Microsoft and AMD could have engineered and released a 7790 add-on card within a fan-based enclosure to allow for crossfire capabilities. Older games could be updated with a patch from the developer to enable crossfire while newer games would have the capability from the get go. AMD could partner up with Microsoft as the true next-gen gaming conglomerate and push it's new Mantle technologies. I see a win-win here for everyone.

  3. #3
    The gamer may have to shell out an extra $100 for the add-on, bringing up the total cost of the console, but look at the total price spent after games and accessories. The price between the consoles have a smaller ratio after all is said and done. Microsoft could have kept information on the port in NDA and let a rumor out on the ability of the Xbox One to be more powerful in the future while keeping the price closer to the competition.

  4. #4
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    With the inclusion of the Kinect 2.0, Microsoft had to mitigate the price of the console to be competitive towards Sony's offering. Unfortunately, graphics took the brunt of the price reduction. I understand the reasoning for bundling in Kinect, due to it's fantastic novel use of interacting with an operating system, but graphics should not have come secondary. I know graphics are not necessary for a great game, but they greatly assist in the immersion of the virtual world.


    I believe Microsoft should have included a way to increase the power of the Xbox One within the console itself, not simply utilizing the cloud. The approximate theoretical numbers for usable bandwidth from the cloud comes to 1 MB/s in the US, which is nowhere near enough for a graphics improvement while keeping super low latencies. A built-in port, a Thunderbolt port for example, would allow for an external graphics card to be attached.


    Now developers have two graphic fidelities to target. PC developers have been targeting a wide range of graphics hardware along with two different manufactures for many years now. Microsoft and AMD could have engineered and released a 7790 add-on card within a fan-based enclosure to allow for crossfire capabilities. Older games could be updated with a patch from the developer to enable crossfire while newer games would have the capability from the get go. AMD could partner up with Microsoft as the true next-gen gaming conglomerate and push it's new Mantle technologies. I see a win-win here for everyone.


    The gamer may have to shell out an extra $100 for the add-on, bringing up the total cost of the console, but look at the total price spent after games and accessories. The price between the consoles have a smaller ratio after all is said and done. Microsoft could have kept information on the port in NDA and let a rumor out on the ability of the Xbox One to be more powerful in the future while keeping the price closer to the competition.


    Do you think Microsoft should have gone in this direction or maybe even in a redesign for the future? I'd like to hear some developers and hardware engineers take on this idea.
    Thanks in advance for all your feedback.
    My posts copied from Xbox One forums.

  5. #5
    The XBOX One is nowhere as limited in the graphics department when compared to the PS4 as people think. This is not Wii graphics vs PS3 graphics, it’s literally something similar to the PS2 vs the GameCube, a difference nobody noticed because both systems had an entirely different approach to gaming.
    I say the Kinect will make much more of a difference than graphics ever will. I’ve seen the comparisons between XBO and PS4 and, quite frankly, graphics won’t sway a buyer one way or the other.

  6. #6
    Honestly, this isn’t just about the PS4. I’m comparing it directly to PCs and burrowing many ideas from it. I do like the graphics on the Xbox One. It’s first generation games have impressed me, though, I would like to see them target a higher graphic fidelity. If this console cycle is supposed to last ten years, the graphics will have aged considerably in respect to PCs. What I am trying to do is push technology forward, while still making every happy and accounted for. The base console will run games just fine, but if you want a boost later on to breathe some new life into it, well hey, we have this additional graphics card you can add and we’ll keep pace with the current graphic fidelity standard.
    No one noticed the difference because of what you claimed. The approach was different. Now the architecture is similar and running cross platform games. I guarantee exclusive are going to look fantastic on the PS4.
    Don’t get rid of Kinect. Just give us more options and be competitive in the market so we can continue to use your products. I firmly believe tech should be much further than it is, but that is a discussion for another time.

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